Mothership: Player's Survival Guide

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    Award-Winning SCI-FI HORROR!
    [a Mothership 1E: First Edition Core Rulebook]
     

    Mothership is built on a rules-lite d100 chassis with custom rules for Stress & Panic, streamlined mechanics for violent encounters, and a world-class easy-to-learn character creation system.


    About the book:
    The Mothership 1e Player's Survival Guide has all the rules you need to play, including Character Creation, How to Play, Violent Encounters, Stress & Panic, Shore Leave, Weapons and Equipment, and more!

    Everything has been streamlined with an eye to being fast and easy for new players to learn.

     

    Mothership: Player's Survival Guide features:
    Streamlined Character Creation - The flow-chart character sheet has been upgraded and simplified to make character creation a breeze. All the rules for character creation fit on this one page, so making a character is as easy as 1, 2, 3 (...4, 5, 6, 7).

    Back to Brutal Basics - After extensive player feedback a bunch of edge-cases and weird one-off rules were removed to get the game back to its brutal basics.

    Dead Simple Rules - So simple, in fact, they're printed on the back of the book. Essentially, Mothership® is a d100 roll-under system, where if you want to do something (or avoid something bad happening) you try and roll d100 under your relevant Stat or Save. 

    Panic Checks - Whenever you roll doubles over your Stat/Save,  that's a Critical Failure, and you have to make a Panic Check. To make a Panic Check you roll a special die only used for Panic Checks: a d20 called the Panic Die. If you roll under your total Stress, you Panic and look up what happens on the Panic Table. If you roll over your current Stress, then you keep your calm... for now. The Panic table is one of the core elements of the Mothership experience. Every roll has the potential to inflict a permanent Condition, which must be dealt with by seeking treatment during your Shore Leave.
    Shore Leave - Mothership is a level-less game. That means characters don't gain XP or level up. Instead, they take Shore Leave whenever they get a chance, blowing their hard earned credits at the closest Port. This allows them to convert their Stress into improved Saves. This means that whatever Stress doesn't kill you, will eventually make you stronger.

    Violence - Any encounter that turns violent can completely change the course of a game. Characters are weak by design, and can only take a few Wounds before dying. Avoid violence at all costs, and when it can't be avoided, tilt the odds in your favor as much as humanly possible.
    Armor Points - To protect against Wounds and death, players will want to stock up on Armor. Each piece of Armor has a certain number of Armor Points. Any damage you take under your Armor's AP is ignored completely. But as soon as you take damage greater than your AP, your Armor is functionally destroyed and no longer provides protection.
    Yet another reason to make violence a last resort.
     

    *Mothership is a horror game for mature audiences. It contains violence, foul language, some sexual content, drug use, and depictions of mental illness, trauma, stress, and panic that may not be suitable for all audiences. Please be advised.

     

    The Team:

    Written by Sean McCoy

    Edited by Jarrett Crader

    Developed by Luke Gearing, Fiona Maeve Geist, Tyler Kimball, Nick Reed, Donn Stroud, and Sam Wildman

    Illustrated by Ryan Barry, Jan Buragay, Abe Cerda, Jota Cravo, Daniel Francisco, David Hoskins, Patrick Loveland, Sean McCoy, and Zach Hazard Vaupen

    44 page idgest sized saddle-stitched zine.

    - $15.00
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