Dropzone Commander: Rulebook

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     The year is 2673.

    160 years ago humanity was evicted from their home, invaded by the terrifying Scourge. A parasitic race determined to capture or kill every living being, they overwhelmed mankind’s defences.

    Humanity escaped to the Colonies, abandoning Earth and the Cradle Worlds to their attackers. Now the United Colonies of Mankind have come back, fighting a bitter war known as the Reconquest.

    They are beset on all sides not just from the Scourge, but the ancient alien Shaltari, the abandonists of the Post-Human Republic, and even on occupied worlds by the Resistance.

    Dropzone Commander is a game of mass battle combat in the far future. Speed is key in these warzones, with forces using dropships to quickly redeploy tanks, infantry, and colossal war machines.

    Seizing ground and objectives wins games, but a fierce tactical acumen is needed to act and react to your opponents' moves. Predicting the flow of battle and positioning all manner of advanced vehicles and creatures is key to victory, to make sure that the Dropzone is yours.

    Written by David J Lewis and Lewis Clarke, this book contains everything you need to deploy your forces, including scenarios to play and help building your army for games to keep your opponents guessing, and complete (or stop) the Reconquest!

    At 64 pages, this small format rulebook contains the 2.1 version of the Dropzone rules. With all speed and ferocity of the newest edition of the game, this book has updated rules and small tweaks to make your games faster and more enjoyable.

    The book contains full rules for games of Dropzone Commander, including awesome shooting attacks, massive Behemoths, special rules, four scenarios, army composition, and a quick reference section. There is also a whole section of background information, offering your first glimpse into the Drop-verse.

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