New classes and races:Two new elf variants. The phase elf and the wood elf.
Item-based encumbrance system:A simple system for tracking characters' loads and movement rates, based on the number of items carried. (No more need to add up coins and weights.)
Town services: Guidelines and prices for inns, jewellers, money changers, and traders, including a simple optional rule for haggling.
Hiring retainers: Tables and extra guidelines for locating and hiring retainers.
Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear.
Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game, either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes inCarcass Crawler issue 1(the hephaestan and kineticist).
Snake cult monsters:8 brand new monsters: creepy undead, guardian constructs, and devious serpents.
The tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple.
Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game.